Mobile Rooms 1.2
Mobile Rooms 1.0It has been widely recognized now that the timebar is not the ultimate guiding principle for sound design. More and more the 3d factor comes into play. Mobile Rooms is a tool that builds upon 3d audio - and therefore it is not ...
Last update
18 Jul. 2010
Licence
Free to try |
$37.49
OS Support
Windows
Downloads
Total: 697 | Last week: 5
Ranking
#308 in
Animation
Publisher
Superfluxus
Screenshots of Mobile Rooms
Mobile Rooms Publisher's Description
Mobile Rooms 1.0
It has been widely recognized now that the timebar is not the ultimate guiding principle for sound design. More and more the 3d factor comes into play. Mobile Rooms is a tool that builds upon 3d audio - and therefore it is not basend on the desktop, but in 3dimensional space. Sounds are not arrange in sequential order but spatally - and time unfolds if you move through space.
Mobile Rooms - a tool for experimental music, postproduction, game programming. Technically it is based on Direct Sound an the EAX technology of Creative.
features:
Ein Werkzeug, das sich für experimentelle Musik, Postprodction und Spielprogrammierung eignet.
Features
It has been widely recognized now that the timebar is not the ultimate guiding principle for sound design. More and more the 3d factor comes into play. Mobile Rooms is a tool that builds upon 3d audio - and therefore it is not basend on the desktop, but in 3dimensional space. Sounds are not arrange in sequential order but spatally - and time unfolds if you move through space.
Mobile Rooms - a tool for experimental music, postproduction, game programming. Technically it is based on Direct Sound an the EAX technology of Creative.
features:
- save your own environments
- event-control sounds may be a arranged as loop, random event or via distance trigger
- space morphing
Ein Werkzeug, das sich für experimentelle Musik, Postprodction und Spielprogrammierung eignet.
Features
- Speichern von eigenen Klangumgebungen (damit Erweiterung des EAX Spektrums) - Event-Steuerung (Klänge können als Loops, Random-Ereignisse oder über Trigger - wie bei einer Lichtschranke - erzeugt werden - Space morphing
Technisch besehen basiert MobileRooms auf DirectX und der EAX Technologie von Creative. Benötigt wird eine EAX kompaltiobe Soundkarte,. DirectX 7. Empfohlen: eine 3d beschleunigte Grafikkarte, mindesten 1024 x 768Look for Similar Items by Category
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